-=[ Randhu @DALNET ]=-


Friday, January 9, 2009
Hardware
IF YOU FIND ANY ERRORS, WEATHER SPELLENG IS NUT CORROCT, OR THE INFO IS NOT
RIGHT, YOU CAN CHANGE IT AND THEN SEND IT BACK TO ME OR SOMETHING. BE A
CREDICT AND TELL ME WHAT YOU WOULD DO DIFFERENT.

This book was written thanks to the help of Mr. Butler who has taught me a lot about computers. The goal of this book is to show you, the reader about the physical and electronic part of a computer. You should be ready to build a computer right after you read this but I recommend finding somebody that has built one for a reference.

First off were going to talk about lab safety. But make sure you come back and read this after you fry yourself because you forgot that you weren't supposed to touch that red wire in the monitor!.

TOP TEN LIST TO PERSONAL SAFETY

1. Do not work alone.
2. Wear non-conducting shoes.
3. When working around A/C work with one hand in pocket.
4. Never assume a system is safe to work on.
5. Usually work with computers plugged in and monitors plugged out.
6. Never wear jewelry.
7. No loose clothing.
8. Don't connect or disconnect peripherals when the system is on. (unless you have usb ports)
9. Use only c, bc, or abc, fire extinguishers.
10. Always discharge compositors before touching.

Now I will tell you why you should abide by these rules.

1. The reason you should not work alone is because you can get easily hurt and/or shocked and your computer can possibly catch on fire and a second person can help greatly.
2. The reason you should wear non-conducting shoes is because conducting shoes keep electric static which could possibly fry your computer or yourself.
3. Rule number three, is just because if the A/C shoots volts down through your body it should stop at the hand in your pocket will keep you insulated.
4. Never assume a computer is safe to work on because a lot of the time it's not. If you follow all rules it should be safe though.
5. The reason you should keep your computer plugged in is because most computer plugs have a third prong on it which is a ground and if volts do happen to shoot down the cord it will stop at the ground.
6. Never wear jewelry, ESD (electric static discharge) and jewelry don't mix.
7. Don't wear loose clothing because your clothes can get caught on something and could make it fall and/or break or something to that nature.
8. Unless you have usb ports, you can fry the controller or slot if you plug the cord in or out while the computer is on.
9. Notice that all the three different types of fire extenguishers have a "c" in them. This means that it will not hurt your computer because the c has some chemical in it that should keep your computer safe if you have to use a fire extinguisher on it.
10. Capacitors can have 20,000 volts in them even if the computer is turned off!! Common sense says discharge first!

Enough of personal safety now to the important part. In the words of my computer teacher. "If this place catches on fire make sure you get all the equipment out first!!!" Mr. Butler.

EQUIPMENT SAFETY

1. Static mat .
2. Wrist strap.
3. Keep all components in anti-static bag.
4. Individual chips should mount in a special non-static bag.
5. Handle all parts by their edge. Do not touch metal parts or chips.



1. You should always follow rules 1 and/or 2. If you do not, it's very possible that you could fry yourself or your computer.
2. look at number 1)
3. If you kept the part in an anti-static bag then when you insert it into your computer it should have no electronic charge and same goes for rule number 4.
4. look up to rule number 3
5. The reason for this rule is because 30 volts can fry a chip and you body can feel from 2,500 volts up. So you may fry a computer chip and it not even shock you.


COMPUTER CASES

There are three major cases in a computer which you might want to know about. One is called an at case which means that the standard for the at case has a two plug supply to the motherboard, a keyboard, and peripheral slots all in standard locations. The second type case is an atx case which has one plug supply to the motherboard, keyboard, com ports, printer ports, and usb ports all in standard locations. The third type is a proprietary case which means there is no standard for what's on it and where they attach. There are four major styles of cases. The first one is a tower and it stands upright and is what most computers are made in now. Their's also desktop, slimline, and proprietary too, but mostly just towers.

MOTHER BOARD

A motherboard is what everything plugs into, and without one you can't do much with your computer. It is what I would call the most important part of your computer.

There are three major types of motherboards. They are at, atx, and proprietary. You will only mostly deal with at and atx. There are four main buses on the motherboard. They are power bus, address bus, data bus, and a control bus. A bus is a bundle of wires that send info through them.

MICROPROCESSORS

Microprocessors are what we would call brains. They think for the computer and most info except for DMA (direct memory access) goes from application etc.. to CPU and then to memory. Most modern CPU chips have 8 registers on them. They are data, address, accumulator, program counter, instructions, flag, alu, and a fpu. Registers are storage places for data, numbers etc… the program counter stores the addresses of the next instructions to be done. The instruction register holds the current instruction. The address register contains memory addresses of the current instruction. The address register contains memory address of the next read or write. The accumulator holds one of the mathematical data to be used or the answer to the previous operation. Data registers hold the second part of the mathematical data for the current operation. Flag registers are special bits that are set individually by certain instructions. That's an into to what is inside the cup. FYI - the wires inside a CPU are smaller than a centimeter. The reason the chip is made so big is so that we can handle it.

HISTORY ON COMPUTER

About the first in home computer made by Intel was an Intel 8088 with a 8 bit data bus, a 20 bit address bus and a 16 bit register. Next inline from Intel was the 8086 with a 16 bit data bus and a 20 bit address bus. Then a 80286 with the same thing as the 8086 but a 24 bit address bus. Then their was a 80386 SX with a 16 bit data bus, 24 bit address bus and a 32 bit register. Next was the 80386 DX with a 32 bit data bus, a 32 bit address bus, and a 32 bit register. Then the 80486 SX with the same as the 80386 DX but a little faster. Then Intel came out with a 80486 DX and also a built in FPU. (floating point unit) What the FPU did was let the CPU be able to do decimals super fast which enabled 3D games to run super fast. Next was the 80486 DX2 which was twice as fast as the 80486 DX, and after that came the 80486 DX4 which was three times as fast as the 80486. Then they introduced the Pentium chip. The Pentium chip had a huge 64 bit data bus, a 32 bit address bus and a 32 bit register. It is estimated that every 6 months technology doubles. So as technology advanced computers will get even faster. (I cant imagine needing anything bigger than my 400 MHz) Hope that didn't bore you do death.

HARD STORAGE

Since most people are familiar with such things as a CD-ROM drive. I wont go scrutinize about hard storage. I will just briefly cover it. Most computers typically have a 3 ½ floppy drive, usually assigned to drive letter A. what a lot of people do not know is that there is 3 types of 3 ½ floppies. There is a double density that formats to 720 kb. Then they came out with a high density disk that formats to 1.44 Mb which is twice as much as the double density disk. After the high density disk came the super density disk which formatted came to 2.8 Mb which as you might have guessed is twice as much as the high density disk. There is also a zip drive that holds 100 Mb's of space but not everybody has one and since a zip disk wont fit in a 3 ½ floppy drive and with the creation of the LS-120 disk which holds 120 Mb and 3 ½ floppy's can fit in LS-120 drives I predict zip drives wont really ever take off. Now about CD-ROMs. There is two major types of CD-ROMs out right now. One is scsi CD-ROM. Scsi cards are usually cheap and if you ever find a CD-ROM out somewhere that is fairly new and very cheap then odds are it is a scsi. The reason they are cheap is because they don't run by their self, u have to have an adapter to go with it and that adapter costs about 50 bucks and most people don't know that when they buy the scsi and that's how scsi sellers make their money. Another brand is ATAPI. ATAPI CD-ROMs plug into the IDE slot and then once plugged in you will have to install the CD-ROM driver and translator and it should work if you use the right driver. There is more proprietary CD-ROM's but most of them plug into the sound card and that can cause problems so I would stay away from scsi and proprietary and go with ATAPI.

PARTITIONS

Every hard drive must be partitioned and formatted before they can be used. You will need a copy of a partition too. At this time fdisk is a good partitioning too. Read the manual that comes with it and it will tell you how to use it. Dos partitions are super easy to make.

INTERRUPTS, DMA's AND IRQS

An interrupt is just like it says, it interrupt's something. I'll give you an example of how it works. Say your in school and your teacher is giving a lecture and somebody raises their hand and the teacher stops the lecture and asks the student what his question is. That is just like a computer interrupt. Lets say that you were connected to the internet. You type in a URL to go to www.yahoo.com and your modem sends out the data to all those DNS servers and then when a DNS server finds the address www.yahoo.com it will send back the information to the modem. Well the modem cant hold all of that info and has to send it to the memory so the modem can get some more info. But first it has to get the attention of the CPU so the CPU can put the info into the memory. So it uses it's interrupt to do this. It sends out a signal saying "hey I need you" (not really but close enough) and the computer sends back to the modem "go ahead and tell me what you need" and then the modem asks where it can store it's info in memory and then the CPU gives it the address to store the info at. Then the modem sends info to the memory using DMA. (direct memory access) DMA means that it can access the memory directly without having to go through the CPU. But sometimes it might have to go to the CPU once just to know where to put the info it has into memory then it can access the memory without any help. So now you know what an interrupt is and what DMA is, but what is an irq? An irq is the order of interrupt assignments in which the accer in. On older computers their was only 8 interrupts

* 0) available
* 1) sound/available
* 2) floppy disk controller
* 3) available
* 4) first DMA Controller
* 5) sound/available
* 6) available
* 7) available

so 0, being the first interrupt and 7 being the last. Now on the newer computer's there is currently 16 irq's.

* 1) system timer
* 2) Keyboard controller
* 8) Real-time clock
* 9) Available
* 10) Available
* 11) Available
* 12) Motherboard mouse port/available
* 13) Math coprocessor/available
* 14) Primary IDE
* 15) Secondary IDE/available
* 3) Serial port 2
* 4) Serial port 1
* 5) Sound/parallel port 2
* 6) Floppy disk controller
* 7) Parallel port 1

This might look out of order but this is the way they come in. I'll explain what this means and how it works now. Lets say you were moving your mouse. Your mouse is irq number 12. Every time you move your mouse it sends out an interrupt 12 to your CPU and says, I need u! Then the CPU will reply back "what do you need" and then the mouse will say, "where am I on the screen and the CPU will tell it "you in position dah dah dah." That's how the irq works, well lets say that your moving your mouse while using your serial port 2. Your mouse has priority over your serial port 2 because your mouse comes first on your irq list. So when your sitting their just swishing your mouse around making a figure eight on your computer, you could be interrupting a function that your computer is doing and it will slow it down a tad.
posted by Randhu @ 11:57 AM   0 comments
semua Commands mirc
All mIRC Commands

/ Recalls the previous command entered in the current window.
/! Recalls the last command typed in any window.
/action {action text} Sends the specifed action to the active channel or query window.
/add [-apuce] {filename.ini} Loads aliases, popups, users, commands, and events.
/ame {action text} Sends the specifed action to all channels which you are currently on.
/amsg {text} Sends the specifed message to all channels which you are currently on.
/auser {level} {nick|address} Adds a user with the specified access level to the remote users
list.
/auto [on|off|nickname|address] Toggles auto-opping of a nick or address or sets it on or off
totally.
/away {away message} Sets you away leave a message explaining that you are not currently paying
attention to IRC.
/away Sets you being back.
/ban [#channel] {nickname} [type] Bans the specified nick from the curent or given channel.
/beep {number} {delay} Locally beeps 'number' times with 'delay' in between the beeps. /channel
Pops up the channel central window (only works in a channel).
/clear Clears the entire scrollback buffer of the current window.
/ctcp {nickname} {ping|finger|version|time|userinfo|clientinfo} Does the given ctcp request on
nickname.
/closemsg {nickname} Closes the query window you have open to the specified nick.
/creq [ask | auto | ignore] Sets your DCC 'On Chat request' settings in DCC/Options.
/dcc send {nickname} {file1} {file2} {file3} ... {fileN} Sends the specified files to nick.
/dcc chat {nickname} Opens a dcc window and sends a dcc chat request to nickname.
/describe {#channel} {action text} Sends the specifed action to the specified channel window.
/dde [-r] {service} {topic} {item} [data] Allows DDE control between mIRC and other
applications.
/ddeserver [on [service name] | off] To turn on the DDE server mode, eventually with a given
service name.
/disable {#groupname} De-activates a group of commands or events.
/disconnect Forces a hard and immediate disconnect from your IRC server. Use it with care.
/dlevel {level} Changes the default user level in the remote section.
/dns {nickname | IP address | IP name} Uses your providers DNS to resolve an IP address.
/echo [nickname|#channel|status] {text} Displays the given text only to YOU on the given place
in color N.
/enable {#groupname} Activates a group of commands or events.
/events [on|off] Shows the remote events status or sets it to listening or not.
/exit Forces mIRC to closedown and exit.
/finger Does a finger on a users address.
/flood [{numberoflines} {seconds} {pausetime}] Sets a crude flood control method.
/fsend [on|off] Shows fsends status and allows you to turn dcc fast send on or off.
/fserve {nickname} {maxgets} {homedirectory} [welcome text file] Opens a fileserver.
/guser {level} {nick} [type] Adds the user to the user list with the specified level and
address type.
/help {keyword} Brings up the Basic IRC Commands section in the mIRC help file.
/ignore [on|off|nickname|address] Toggles ignoring of a nick or address or sets it on or off
totally.
/invite {nickname} {#channel} Invites another user to a channel.
/join {#channel} Makes you join the specified channel.
/kick {#channel} {nickname} Kicks nickname off a given channel.
/list [#string] [-min #] [-max #] Lists all currently available channels, evt. filtering for
parameters.
/log [on|off] Shows the logging status or sets it on or off for the current window.
/me {action text} Sends the specifed action to the active channel or query window.
/mode {#channel|nickname} [[+|-]modechars [parameters]] Sets channel or user modes.
/msg {nickname} {message} Send a private message to this user without opening a query window.
/names {#channel} Shows the nicks of all people on the given channel.
/nick {new nickname} Changes your nickname to whatever you like.
/notice {nick} {message} Send the specified notice message to the nick.
/notify [on|off|nickname] Toggles notifying you of a nick on IRC or sets it on or off totally.
/onotice [#channel] {message} Send the specified notice message to all channel ops.
/omsg [#channel] {message} Send the specified message to all ops on a channel.
/part {#channel} Makes you leave the specified channel.
/partall Makes you leave all channels you are on.
/ping {server address} Pings the given server. NOT a nickname.
/play [-c] {filename} [delay] Allows you to send text files to a window.
/pop {delay} [#channel] {nickname} Performs a randomly delayed +o on a not already opped nick.
/protect [on|off|nickname|address] Toggles protection of a nick or address or sets it on or off
totally.
/query {nickname} {message} Open a query window to this user and send them the private message.
/quit [reason] Disconnect you from IRC with the optional byebye message.
/raw {raw command} Sends any raw command you supply directly to the server. Use it with care!!
/remote [on|off] Shows the remote commands status or sets it to listening or not.
/rlevel {access level} Removes all users from the remote users list with the specified access
level.
/run {c:\path\program.exe} [parameters] Runs the specified program, evt. with parameters.
/ruser {nick[!]|address} [type] Removes the user from the remote users list.
/save {filename.ini} Saves remote sections into a specified INI file.
/say {text} Says whatever you want to the active window.
/server [server address [port] [password]] Reconnects to the previous server or a newly
specified one.
/sound [nickname|#channel] {filename.wav} {action text} Sends an action and a fitting sound.
/speak {text} Uses the external text to speech program Monologue to speak up the text.
/sreq [ask | auto | ignore] Sets your DCC 'On Send request' settings in DCC/Options.
/time Tells you the time on the server you use.
/timer[N] {repetitions} {interval in seconds} {command} [| {more commands}] Activates a timer.
/topic {#channel} {newtopic} Changes the topic for the specified channel.
/ulist [{|}]{level} Lists all users in the remote list with the specified access levels.
/url [-d] Opens the URL windows that allows you to surf the www parallel to IRC.
/uwho [nick] Pops up the user central with information about the specified user.
/who {#channel} Shows the nicks of all people on the given channel.
/who {*address.string*} Shows all people on IRC with a matching address.
/whois {nickname} Shows information about someone in the status window.
/whowas {nickname} Shows information about someone who -just- left IRC.
/wavplay {c:\path\sound.wav} Locally plays the specified wave file.
/write [-cidl] {filename} [text] To write the specified text to a .txt file.

MoViEBoT #xdcc-help /server irc.atomic-irc.net

We strive to make IRC easier for you!
posted by Randhu @ 11:56 AM   0 comments
tip for shutdown windows
Try to open:

Run -> cmb -> shutdown -a

This prevent the shutdown.

create a new shortcut.. then write;
shutdown -s -t 0 = this is for shut down in 0 seconds (t = time s=shutdown)
shutdown -r -t 0 = same but this is for restart comp. in 0 seconds..
(only for windows xp)
in win.98 this is different; we were wrote rundll32.exe -s or something like this..i couldnt remember right now..
posted by Randhu @ 11:53 AM   0 comments
To Get And Show The Ip Via Javascript
To Get And Show The Ip Via Javascript

To show the ip via JavaScript


var ip= '';
document.write("Your IP Address is :"+ip+" ");
_________________________________________________________

To show IP via ASP


request.ServerVariables("REMOTE_ADDR")
_________________________________________________________

TO SHOW IP VIA PHP

$remote_address = getenv("REMOTE_ADDR");
echo "Your IP address is $remote_address.";
$browser_type = getenv("HTTP_USER_AGENT");
echo "You are using $browser_type.";
?>
posted by Randhu @ 11:51 AM   0 comments
Transferring Data
Transferring Data

Transferring data

Moving data between your old and new PC has never been so simple. This guide shows you how with File and Settings Transfer Wizard

Transferring data

Having decided to upgrade to a newer PC, the euphoria of being the proud owner of a spanking new system can suddenly be cut short. The problem is, there’s all that data that needs to be transferred from your old machine to your new one. It can be difficult trying to decide which files and folders are to be copied over, and then there are the program settings for the individual applications that you have installed. Take a moment to think about the other items too, including email messages and account information, not to mention your Internet connection settings. All these will need to be moved from one PC to the other. If you’re in the position of upgrading to a Windows XP system then you should make full use of the ‘File and Settings Transfer Wizard.’ This built-in utility makes light work of moving important data and settings from one PC to another.

The File and Settings Transfer Wizard will work with any Windows operating system. It will enable you to transfer data from Windows 95 upwards, restoring files and settings in the both the Home and Professional Editions of Windows XP. Your data can be moved using a variety of methods. For example, you can use a direct connection between the two PCs, perhaps a network or a cable link. Alternatively, you can create a file that contains all the transferable data and save it to a hard drive partition or removable media such as a recordable CD/DVD or Zip disk.

Full control
The settings within the wizard enable you to back up as much or as little of your existing data as you want. Not only will you be able to transfer your files and folders, but it’s also possible to incorporate individual user settings. Details of desktop display, wallpaper and themes, folder settings and Internet connection information can all be saved. You can also copy over elements of Internet Explorer that you’ll require on your new PC. These include Favorites, cookies and security certificates. Information contained within Outlook and Outlook Express, such as email settings and address books can also be transferred. However, if you’ve created Identities in Outlook Express, any messages and folders won’t be copied over separately. Instead, all messages will end up being grouped together.

One aspect of the File and Settings Transfer Wizard that you’ll find particularly useful, enables Registry settings and preferences from applications to be transferred. It works well for both Microsoft and non-Microsoft programs. Should the wizard encounter an application that it’s unable to deal with then you’ll be informed accordingly.

Getting started
In order to transfer data from an old PC to your new system you’ll need to have your original Windows XP installation CD to hand. When the menu appears, choose ‘Perform Additional Tasks’ and select ‘Transfer Files and Settings.’ Click Next and under ‘Select a Transfer Method’ you’ll have to choose how the information is to be copied over. Having both machines on a network is the easiest method of transferring your data. Without some kind of direct connection you should select ‘Floppy drive or other removable media’. This will enable you to use media such as a recordable CD/DVD.

With your chosen method selected, click Next and decide exactly want you want to back up. Select ‘Both files and settings’ as it’s best to be as thorough as possible and remember to check the option that will enable you to make your own selections. On the next screen you’ll see specific files, folders and settings that are to be backed up. Leave everything selected unless you’re sure there’s something there that you don’t need. The default selections will ensure that the items, My Documents and My Pictures are selected for back up. However, you’ll need to make sure that any folders you’ve created are included in the transfer process. To do this click Add Folder and Add File and select exactly what you want. Once you’re sure you’ve got everything you need for the transfer click on Next and wait while the information is collected from your system. This may take a while if there’s a lot of content coming over from your old PC.

Don’t worry if the amount of data you’re transferring exceeds the capacity of the removable media you’ve decided to use. The File and Settings Transfer Wizard will automatically span the backed up data over as many disc sets that you require. This will enable you to restore the information with ease. With the transfer of data completed, click on Finish. Now you’re ready to restore the data on your new PC. Having got this far you’re probably wondering if this Transfer Wizard could be used as a regular back-up tool, even though its intended use is to transfer data from one PC to another. Although, Windows XP comes with its own dedicated back-up utility, the File and Settings Transfer Wizard is ideal if you want to back up specific items and system configuration settings.



Using the File and Settings Transfer Wizard

* Place the original Windows XP CD in the drive of your old PC, choose ‘Perform Additional Tasks’ and choose ‘Transfer Files and Settings’ then click Next. Select Old PC then under ‘Select a Transfer Method’ choose how you want to copy the info.
* If space of media capacity is at a premium then Settings only should be your preferred option. The Files only option covers specific folders including the Desktop and My Documents. So, ideally you should choose ‘Both files and settings’.
* Choose to select from a ‘Custom list of files’ and you can click Add Setting, Add Folder, Add File and Add File Type, to include your own items. Having selected all the items to be transferred, click Next and wait for the process to complete.
* With everything now backed up it’s time to move over to the Windows XP machine. Click Start -> All Programs -> Accessories -> System Tools -> File and Settings Transfer Wizard. Select the New computer option, click Next and wait.
* Choose the final option ‘I have already collected my files and settings from my old computer’ and click Next. Select the location of the stored files whether it’s cable, removable media or drive location and click Next.
* It’s not possible to be selective with the info that you import on to your new machine. All the data and application configuration settings will be transferred in one go. If there’s anything you don’t need you’ll have to delete it afterwards
posted by Randhu @ 11:47 AM   0 comments
Trojan Port
TCP 1 Breach.2001, SocketsDeTroie.230, SocketsDeTroie.250
TCP 28 Amanda.200
TCP 31 MastersParadise.920
TCP 68 Subseven.100
TCP 142 NetTaxi.180
TCP 146 Infector.141, Intruder.100, Intruder.100
TCP 171 ATrojan.200
TCP 285 WCTrojan.100
TCP 286 WCTrojan.100
TCP 334 Backage.310
TCP 370 NeuroticKat.120, NeuroticKat.130
TCP 413 Coma.109
TCP 420 Breach.450
TCP 555 Id2001.100, PhaseZero.100, StealthSpy.100
TCP 623 Rtb666.160
TCP 660 Zaratustra.100
TCP 661 Noknok.800, Noknok.820
TCP 666 BackConstruction.210, BackConstruction.250, Bla.100, Bla.200, Bla.400, Bla.503, Cain.150, Dimbus.100, Noknok.820, Ripper.100, SatansBackdoor.100, SatansBackdoor.101, SatansBackdoor.102, Unicorn.100, Unicorn.101, Unicorn.110
TCP 667 SniperNet.210, Snipernet.220
TCP 668 Unicorn.101, Unicorn.110
TCP 680 Rtb666.160
TCP 777 Tiny.100, Undetected.230, Undetected.300, Undetected.310, Undetected.320, Undetected.330, Undetected.331, Undetected.332
TCP 785 NetworkTerrorist.100
TCP 800 NeuroticKitten.010
TCP 831 NeuroticKat.100, NeuroticKat.120, NeuroticKat.130
TCP 901 NetDevil.130, NetDevil.140
TCP 1000 DerSpaeher.200
TCP 1001 Silencer.100
TCP 1008 AutoSpy.100
TCP 1010 DerSpaeher.200
TCP 1015 Doly.150
TCP 1111 TPort.100
TCP 1130 Noknok.800, Noknok.820
TCP 1207 SoftWAR.100
TCP 1243 Subseven.100, SubSeven.110, SubSeven.180, SubSeven.190, Subseven.200
TCP 1245 VoodooDoll.006
TCP 1269 Matrix.130
TCP 1480 RemoteHack.130
TCP 1568 RemoteHack.100, RemoteHack.110
TCP 1600 DirectConnection.100
TCP 1601 DirectConnection.100
TCP 1602 DirectConnection.100
TCP 1634 NetCrack.100
TCP 1784 Snid.120, Snid.212
TCP 1999 TransmissionScout.100, TransmissionScout.110
TCP 2000 ATrojan.200, InsaneNetwork.400
TCP 2001 DIRT.220, TrojanCow.100
TCP 2003 TransmissionScout.100, TransmissionScout.110
TCP 2023 RipperPro.100
TCP 2040 InfernoUploader.100
TCP 2115 Bugs.100
TCP 2140 DeepThroat.100, DeepThroat.200, DeepThroat.310
TCP 2332 SilentSpy.202
TCP 2589 Dagger.140
TCP 2600 DigitalRootbeer.100
TCP 2989 Rat.200
TCP 3128 MastersParadise.970
TCP 3129 MastersParadise.920, MastersParadise.970
TCP 3150 DeepThroat.100, DeepThroat.200, DeepThroat.310, MiniBacklash.110
TCP 3215 BlackStar.100, Ghost.230
TCP 3333 Daodan.123
TCP 3410 OptixPro.100, OptixPro.110
TCP 3456 Force.155, TerrorTrojan.100
TCP 3505 AutoSpy.130, AutoSpy.140
TCP 3586 Snid.120, Snid.212
TCP 3700 PortalOfDoom.100
TCP 3723 Mantis.100
TCP 3800 Eclypse.100
TCP 3996 RemoteAnything.364
TCP 4000 SkyDance.220, SkyDance.229
TCP 4201 Wartrojan.160, Wartrojan.200
TCP 4225 SilentSpy.202
TCP 4321 Bobo.100
TCP 4444 AlexTrojan.200, Crackdown.100
TCP 4488 EventHorizon.100
TCP 4523 Celine.100
TCP 4545 InternalRevise.100, RemoteRevise.150
TCP 4567 FileNail.100
TCP 4666 Mneah.100
TCP 4950 ICQTrojan.100
TCP 5005 Aladino.060
TCP 5025 Keylogger.WMRemote.100
TCP 5031 NetMetro.104
TCP 5032 NetMetro.104
TCP 5033 NetMetro.104
TCP 5050 RoxRat.100
TCP 5151 OptixLite.020, OptixLite.030, OptixLite.040
TCP 5190 MBomber.100
TCP 5277 WinShell.400
TCP 5343 WCRat.100
TCP 5400 BackConstruction.120, BackConstruction.150, BladeRunner.080, DeepThroat.300
TCP 5401 BackConstruction.120, BackConstruction.150, BackConstruction.210, BackConstruction.250, BladeRunner.080, DeepThroat.300, Mneah.100
TCP 5402 BackConstruction.210, BackConstruction.250, BladeRunner.080, DeepThroat.300, Mneah.100
TCP 5534 TheFlu.100
TCP 5550 XTCP.200, XTCP.201
TCP 5555 Noxcape.100, Noxcape.200
TCP 5695 Assassin.100
TCP 5714 WinCrash.100
TCP 5741 WinCrash.100
TCP 5742 WinCrash.103
TCP 5802 Y3KRat.160
TCP 5810 Y3KRat.160
TCP 5838 Y3KRat.170
TCP 5858 Y3KRat.110, Y3KRat.120, Y3KRat.140
TCP 5880 Y3KRat.140
TCP 5881 Y3KRat.110, Y3KRat.120, Y3KRat.140
TCP 5882 Y3KRat.100, Y3KRat.110, Y3KRat.120, Y3KRat.140, Y3KRat.150
TCP 5883 Y3KRat.110, Y3KRat.140
TCP 5884 Y3KRat.140, Y3KRat.150
TCP 5885 Y3KRat.110, Y3KRat.120, Y3KRat.140
TCP 5886 Y3KRat.120, Y3KRat.140
TCP 5887 Y3KRat.110, Y3KRat.120, Y3KRat.140
TCP 5888 Y3KRat.100, Y3KRat.110, Y3KRat.120, Y3KRat.140, Y3KRat.150
TCP 5889 Y3KRat.100, Y3KRat.110, Y3KRat.120, Y3KRat.140, Y3KRat.150
TCP 5890 Y3KRat.140
TCP 6400 Thething.100, Thething.150
TCP 6556 AutoSpy.120, AutoSpy.122
TCP 6655 Aqua.020
TCP 6660 LameSpy.095
TCP 6666 LameRemote.100, ProjectMayhem.100
TCP 6669 Vampire.100
TCP 6670 DeepThroat.200, DeepThroat.210
TCP 6671 DeepThroat.310
TCP 6699 HostControl.101
TCP 6711 DeepThroat.300, Noknok.820, SubSeven.180, SubSeven.190
TCP 6712 Subseven.100
TCP 6713 Subseven.100
TCP 6767 NTRC.120
TCP 6776 SubSeven.180, SubSeven.190, Subseven.200
TCP 6789 Doly.200
TCP 6796 SubSeven.214
TCP 6912 ShitHeep.100
TCP 6939 Indoctrination.100
TCP 6953 Lithium.100
TCP 6969 2000Cracks.100, Bigorna.100, Danton.110, Danton.210, Danton.220, Danton.310, Danton.320, Danton.330, GateCrasher.110, NetController.108, Sparta.110, VagrNocker.120
TCP 6970 Danton.330
TCP 7001 Freak88.100
TCP 7119 Massaker.100
TCP 7200 Massaker.110
TCP 7300 Coced.221
TCP 7301 Coced.221
TCP 7306 NetSpy.200, NetSpy.200
TCP 7410 Phoenix.190, Phoenix.200
TCP 7511 Genue.100
TCP 7609 Snid.120, Snid.212
TCP 7614 Wollf.130
TCP 7648 BlackStar.100, Ghost.230
TCP 7788 Last.2000, Matrix.200
TCP 7826 MiniOblivion.010, Oblivion.010
TCP 7887 SmallFun.110
TCP 7891 Revenger.100
TCP 7979 VagrNocker.200
TCP 7997 VagrNocker.200
TCP 8000 XConsole.100
TCP 8011 Way.240
TCP 8012 Ptakks.215, Ptakks.217
TCP 8110 LoseLove.100
TCP 8111 LoseLove.100
TCP 8301 LoseLove.100
TCP 8302 LoseLove.100
TCP 8372 NetBoy.100
TCP 8720 Connection.130
TCP 8734 AutoSpy.110
TCP 8811 Force.155
TCP 8899 Last.2000
TCP 9000 Aristotles.100
TCP 9301 LoseLove.100
TCP 9400 InCommand.100, InCommand.110, InCommand.120, InCommand.130, InCommand.140, InCommand.150, InCommand.153, InCommand.160, InCommand.167, InCommand.170
TCP 9401 InCommand.100, InCommand.110, InCommand.170
TCP 9402 InCommand.100, InCommand.110
TCP 9561 CRatPro.110
TCP 9563 CRatPro.110
TCP 9580 TheefLE.100
TCP 9696 Danton.210, Ghost.230
TCP 9697 Danton.320, Danton.330, Ghost.230
TCP 9870 R3C.100
TCP 9872 PortalOfDoom.100
TCP 9873 PortalOfDoom.100
TCP 9874 PortalOfDoom.100
TCP 9875 PortalOfDoom.100
TCP 9876 Rux.100, SheepGoat.100
TCP 9877 SmallBigBrother.020
TCP 9878 SmallBigBrother.020, TransmissionScout.100, TransmissionScout.110, TransmissionScout.120
TCP 9879 SmallBigBrother.020
TCP 9999 ForcedEntry.100, Infra.100, Prayer.120, Prayer.130, TakeOver.200, TakeOver.300
TCP 10001 DTr.130, DTr.140
TCP 10013 Amanda.200
TCP 10067 PortalOfDoom.100
TCP 10100 Gift.240
TCP 10101 NewSilencer.100
TCP 10167 PortalOfDoom.100
TCP 10528 HostControl.100, HostControl.260
TCP 10607 Coma.109
TCP 10666 Ambush.100
TCP 11011 Amanda.200
TCP 11050 HostControl.101
TCP 11051 HostControl.100, HostControl.260
TCP 11223 AntiNuke.100, Progenic.100, Progenic.110
TCP 11225 Cyn.100, Cyn.103, Cyn.120
TCP 11306 Noknok.800, Noknok.820
TCP 11831 Katux.200, Latinus.140, Latinus.150, Pest.100, Pest.400
TCP 11991 PitfallSurprise.100
TCP 12043 Frenzy.2000
TCP 12345 Fade.100, Netbus.160, Netbus.170, VagrNocker.400
TCP 12346 Netbus.160, Netbus.170
TCP 12348 Bionet.210, Bionet.261, Bionet.280, Bionet.302, Bionet.305, Bionet.311, Bionet.313, Bionet.316, Bionet.317
TCP 12349 Bionet.084, Bionet.261, Bionet.280, Bionet.302, Bionet.305, Bionet.311, Bionet.313, Bionet.314, Bionet.316, Bionet.317, Bionet.401, Bionet.402
TCP 12389 KheSanh.210
TCP 12478 Bionet.210
TCP 12623 Buttman.090, Buttman.100
TCP 12624 Buttman.090, Buttman.100
TCP 12625 Buttman.100
TCP 12904 Akropolis.100, Rocks.100
TCP 13473 Chupacabra.100
TCP 13753 AFTP.010
TCP 14100 Eurosol.100
TCP 14194 CyberSpy.840
TCP 14286 HellDriver.100
TCP 14500 PCInvader.050, PCInvader.060, PCInvader.070
TCP 14501 PCInvader.060, PCInvader.070
TCP 14502 PCInvader.050, PCInvader.060, PCInvader.070
TCP 14503 PCInvader.050, PCInvader.060, PCInvader.070
TCP 14504 PCInvader.050, PCInvader.060
TCP 15092 HostControl.100, HostControl.260
TCP 15382 SubZero.100
TCP 15432 Cyn.210
TCP 15555 ICMIBC.100
TCP 16322 LastDoor.100
TCP 16484 MoSucker.110
TCP 16661 Dfch.010
TCP 16969 Progenic.100
TCP 16982 AcidShiver.100
TCP 17300 Kuang.200
TCP 17499 CrazzyNet.370, CrazzyNet.375, CrazzyNet.521
TCP 17500 CrazzyNet.370, CrazzyNet.375, CrazzyNet.521
TCP 17569 Infector.141, Infector.160, Infector.170, Infector.180, Infector.190, Infector.200, Intruder.100, Intruder.100
TCP 17593 AudioDoor.120
TCP 19191 BlueFire.035, BlueFire.041
TCP 19604 Metal.270
TCP 19605 Metal.270
TCP 19991 Dfch.010
TCP 20000 Millenium.100
TCP 20001 Millenium.100, PshychoFiles.180
TCP 20002 AcidKor.100, PshychoFiles.180
TCP 20005 MoSucker.200, MoSucker.210, MoSucker.220
TCP 21212 Schwindler.182
TCP 21554 Exploiter.100, Exploiter.110, Girlfriend.130, GirlFriend.135
TCP 21579 Breach.2001
TCP 21584 Breach.2001
TCP 21684 Intruse.134
TCP 22068 AcidShiver.110
TCP 22115 Cyn.120
TCP 22222 Prosiak.047, Ruler.141, Rux.300, Rux.400, Rux.500, Rux.600
TCP 22223 Rux.400, Rux.500, Rux.600
TCP 22456 Bla.200, Bla.503
TCP 22457 AcidShiver.120, Bla.200, Bla.503
TCP 22784 Intruzzo.110
TCP 22845 Breach.450
TCP 22847 Breach.450
TCP 23005 Infinaeon.110, NetTrash.100, Oxon.110, WinRat.100
TCP 23006 Infinaeon.110, NetTrash.100, Oxon.110, WinRat.100
TCP 23032 Amanda.200
TCP 23432 Asylum.010, Asylum.012, Asylum.013, Asylum.014, MiniAsylum.110
TCP 23456 EvilFTP.100, VagrNocker.400
TCP 23476 DonaldDick.153, DonaldDick.154, DonaldDick.155
TCP 23477 DonaldDick.153
TCP 24000 Infector.170
TCP 24307 Wildek.020
TCP 25386 MoonPie.220
TCP 25486 MoonPie.220
TCP 25555 FreddyK.100, FreddyK.200
TCP 25556 FreddyK.100
TCP 25685 MoonPie.010, MoonPie.012, MoonPie.130, MoonPie.220, MoonPie.240, MoonPie.400
TCP 25686 MoonPie.135, MoonPie.200, MoonPie.400
TCP 25982 MoonPie.135, MoonPie.200
TCP 26274 Delta.050
TCP 27160 MoonPie.135, MoonPie.200
TCP 27184 Alvgus.100, Alvgus.800
TCP 27374 Muerte.110, Subseven.210, SubSeven.213
TCP 28429 Hack'a'Tack.2000
TCP 28430 Hack'a'Tack.2000
TCP 28431 Hack'a'Tack.2000
TCP 28432 Hack'a'Tack.2000
TCP 28433 Hack'a'Tack.2000
TCP 28434 Hack'a'Tack.2000
TCP 28435 Hack'a'Tack.2000
TCP 28436 Hack'a'Tack.2000
TCP 29559 DuckToy.100, DuckToy.101, Katux.200, Latinus.140, Latinus.150, Pest.100, Pest.400
TCP 29891 Unexplained.100
TCP 30000 Infector.170
TCP 30001 Error32.100
TCP 30003 LamersDeath.100
TCP 30029 AOLTrojan.110
TCP 30100 NetSphere.127, NetSphere.130, NetSphere.131
TCP 30101 NetSphere.127, NetSphere.130, NetSphere.131
TCP 30102 NetSphere.127, NetSphere.130, NetSphere.131
TCP 30103 NetSphere.131
TCP 30947 Intruse.134
TCP 31320 LittleWitch.400, LittleWitch.420
TCP 31337 BackOrifice.120, Khaled.100, OPC.200
TCP 31415 Lithium.101
TCP 31416 Lithium.100, Lithium.101
TCP 31557 Xanadu.110
TCP 31631 CleptoManicos.100
TCP 31745 Buschtrommel.100, Buschtrommel.122
TCP 31785 Hack'a'Tack.100, Hack'a'Tack.112
TCP 31787 Hack'a'Tack.100, Hack'a'Tack.112
TCP 31789 Hack'a'Tack.100, Hack'a'Tack.112
TCP 31791 Hack'a'Tack.100, Hack'a'Tack.112
TCP 31887 BDDT.100
TCP 31889 BDDT.100
TCP 32100 ProjectNext.053
TCP 32418 AcidBattery.100
TCP 32791 Akropolis.100, Rocks.100
TCP 33291 RemoteHak.001
TCP 33333 Blackharaz.100, Prosiak.047, SubSeven.214
TCP 33577 SonOfPsychward.020
TCP 34324 TelnetServer.100
TCP 34763 Infector.180, Infector.190, Infector.200
TCP 35000 Infector.190, Infector.200
TCP 35600 Subsari.140
TCP 36794 BugBear.100
TCP 37237 Mantis.020
TCP 37651 YAT.210
TCP 37653 YAT.310
TCP 40308 Subsari.140
TCP 40412 TheSpy.100
TCP 40421 MastersParadise.970
TCP 40422 MastersParadise.970
TCP 40999 DiemsMutter.110, DiemsMutter.140
TCP 41626 Shah.100
TCP 44444 Prosiak.070
TCP 45673 Akropolis.100, Rocks.100
TCP 47262 Delta.050
TCP 48006 Fragglerock.200
TCP 49683 HolzPferd.210
TCP 50000 Infector.180
TCP 50130 Enterprise.100
TCP 50766 Fore.100
TCP 51234 Cyn.210
TCP 51966 Cafeini.080, Cafeini.110
TCP 54321 PCInvader.010
TCP 57341 NetRaider.100
TCP 57922 Bionet.084
TCP 58008 Tron.100
TCP 58009 Tron.100
TCP 59090 AcidReign.200
TCP 59211 DuckToy.100, DuckToy.101
TCP 59345 NewFuture.100
TCP 60000 DeepThroat.300, MiniBacklash.100, MiniBacklash.101, MiniBacklash.101
TCP 60411 Connection.100, Connection.130
TCP 60412 Connection.130
TCP 60552 RoxRat.100
TCP 63536 InsaneNetwork.500
TCP 63878 AphexFTP.100
TCP 63879 AphexFTP.100
TCP 64969 Lithium.100
TCP 65000 Socket.100
UDP 1 SocketsDeTroie.250
UDP 666 Bla.200, Bla.400, Bla.503, Noknok.820
UDP 1130 Noknok.800, Noknok.820
UDP 2140 DeepThroat.100, DeepThroat.200, DeepThroat.310
UDP 2989 Rat.200
UDP 3128 MastersParadise.970
UDP 3129 MastersParadise.920, MastersParadise.970
UDP 3150 DeepThroat.100, DeepThroat.200, DeepThroat.310, MiniBacklash.110
UDP 3333 Daodan.123
UDP 3800 Eclypse.100
UDP 3996 RemoteAnything.364
UDP 4000 RemoteAnything.364
UDP 5555 Daodan.123
UDP 5881 Y3KRat.110, Y3KRat.140
UDP 5882 Y3KRat.100, Y3KRat.110, Y3KRat.120, Y3KRat.140, Y3KRat.150
UDP 5883 Y3KRat.110, Y3KRat.140
UDP 5884 Y3KRat.140, Y3KRat.150
UDP 5885 Y3KRat.110, Y3KRat.120, Y3KRat.140
UDP 5886 Y3KRat.120, Y3KRat.140
UDP 5887 Y3KRat.110, Y3KRat.120, Y3KRat.140
UDP 5888 Y3KRat.100, Y3KRat.110, Y3KRat.120, Y3KRat.150
UDP 6953 Lithium.100
UDP 8012 Ptakks.217
UDP 10067 PortalOfDoom.100
UDP 10167 PortalOfDoom.100
UDP 10666 Ambush.100
UDP 11225 Cyn.100, Cyn.103, Cyn.120
UDP 11306 Noknok.800, Noknok.820
UDP 12389 KheSanh.210
UDP 12623 Buttman.090, Buttman.100
UDP 12625 Buttman.100
UDP 14100 Eurosol.100
UDP 23476 DonaldDick.155
UDP 26274 Delta.050
UDP 27184 Alvgus.100
UDP 28431 Hack'a'Tack.2000
UDP 28432 Hack'a'Tack.2000
UDP 28433 Hack'a'Tack.2000
UDP 28434 Hack'a'Tack.2000
UDP 28435 Hack'a'Tack.2000
UDP 28436 Hack'a'Tack.2000
UDP 29891 Unexplained.100
UDP 30103 NetSphere.131
UDP 31320 LittleWitch.400, LittleWitch.420
UDP 31337 BackOrifice.120, OPC.200
UDP 31416 Lithium.100, Lithium.101
UDP 31789 Hack'a'Tack.100, Hack'a'Tack.112
UDP 31791 Hack'a'Tack.100, Hack'a'Tack.112
UDP 33333 Blackharaz.100
UDP 47262 Delta.050
UDP 49683 HolzPferd.210
UDP 60000 MiniBacklash.100
posted by Randhu @ 11:45 AM   0 comments
Translating Binary to Text part 1
Translating Binary to Text: The Hard Way
A Tutorial for those willing to Learn

Contents
1. Introduction
2. The Binary System
3. Converting Binary to ASCII (Text)

Introduction:
We’ve all seen binary code. We’ve come to think of them as a bunch of ones and zeroes in long strings…
010010101010101001101011

But these ones and zeroes can also represent decimal numbers. First off, I will show you how to read these numbers as the decimal numbers we’re used to in our daily life. Then, I will show you how to use those numbers and your keypad to translate them into text. Note that your computer doesn’t use the decimal system, so technically, when it converts binary to text, it doesn’t go through the process I will show you. This is just a divertive way of explaining you how the binary system works.

The Binary System:
Here’s a simple example of binary:
10101

Let’s think of the example above as empty slots:
_ _ _ _ _

First off, you read binary from right-to-left. It’s just the way it’s designed. The first slot from the right represents a value of one, the second from the right a value of two, the third from the right a value of four, the fourth from the right a value of eight, the fifth from the right a value of sixteen, and the cycle continues by multiples of 2. This will never change.

By putting a 1 or a 0 in those slots you are either saying you want to corresponding value that’s attached to that slot or you don’t. A 1 means yes, and a 0 means no. For example, putting a zero in the first slot from the right, but a 1 in the second slot from the right means you want a two, but not a one:
_ _ _ 1 0

As such, the number above equals to a decimal value of two.

As an example, let’s say you want to represent eight in binary form. Well, thinking about the slots, you want the first slot to be 0 because you don’t want a one, you want the second slot to also be 0 because you don’t want a two, you want the third slot to also to be 0 because you don’t want a four, but you want the fifth slot to be 1 because you want a value of eight. As such, eight in binary form is:
1 0 0 0 (or simply 1000 without those underlines)

Now it is important to note that the amount of zeroes that precede the first value of one from the left is unimportant. So for example:
1 0 0 0 is the same as 0 0 0 1 0 0 0 (1000 = 000100)

To get it cleared up, here’s another example:
0 1 is the same as 1


Exercises: What do the following equal in decimal terms?
a) 100
b] 000100
c) 100000
d) 0010

Answers:
a) 4
b] 4
c) 32
d) 2

If you got the answers above right, then you pretty much understand the basics of binary.
Let’s now understand how to get the corresponding decimal values to the numbers which are not multiples of 2.

To get the total value of a binary number, add the values corresponding to each slot. So, for example, three in binary would be:
11

The above corresponds to three because if you add the total values of all the slots, that is to say a one from the slot to the right, and a two from the second slot to the right, then it equals three.

As another example, let’s say you want to represent 5 in binary terms. Then you would need a value of one to be added to a value of four, and you would not want a value of two:
101 [Reading from the right: 1(one) + 0(two) + 1(four) = five]

Here’s an additional example:
001011 [Reading from the right: 1(one) + 1(two) + 0(four) + 1(eight) + 0(sixteen) + 0(thirty-two) = eleven)



Exercises: What do the following equal in decimal terms?
a) 11011
b] 110
c) 010101
d) 10110

Answers:
a) 27
b] 6
c) 21
d) 22

If you got the above questions correct [without cheating], then you essentially understand the binary system. Understanding the binary system was the hard part. What follows is pretty easy.

3. Converting Binary to ASCII (Text)
ASCII is essentially the letters, numbers and symbols that are stored in our computers through the use of fonts. When the keyboard relays the buttons you pressed, it sends in a code which is then converted to the ASCII equivalent of “k” or “5” or whatever key you pressed.

Here’s an example of a message “hidden” in binary text:
0100100001100101011011000110110001101111

Now there are only so many letters, numbers and symbols stored for ASCII. Having sets of 8 digits for their binary equivalent is more than enough to represent all of these letters and the like. As such, all strings that represent text like in the above are separated into bits of 8 for simplicity:
01001000 01100101 01101100 01101100 01101111

Okay, so our example message was separated into 8 digit strings. The decimal value for each of these strings in the example was calculated for you.
01001000 = 72
01100101 = 101
01101100 = 108
01101100 = 108
01101111 = 111

The result was 72,101,108,108,111. Now, there is something called the ASCII table. It essentially corresponds to the binary numbers from yore to the equivalent letters/symbols/numbers. But since we found the decimal values of these binary strings, we can use a major shortcut.

By pressing ALT + [The Number], you will get the ASCII equivalent of that number. For example, by pressing the ALT key and at then (while keeping it down) the numbers 72 in any text editor, you will get the corresponding “H” to show up.

Let’s do so for the entire example message:
72 = H
101 = e
108 = l
108 = l
111 = o

So the entire “hidden” message translates to “Hello”.


Exercise: Decode the following message
010000110110111101101110011001110111001001100001011101000111010101101100011000010111010001
101001011011110110111001110011 00100001

Hint: The first step on your way to decoding the message (separated into bytes for you)
01000011 01101111 01101110 01100111 01110010 01100001 01110100 01110101 01101100 01100001 01110100 01101001 01101111 01101110 01110011 00100001


PS. Please note that this is the information as I've come to understand it. As such, it's somewhat easier to understand, but it may not necessarily be accurate. In other words, if another source contradicts what has been indicated here, that source is probably right. This text was completely written up by me, with no other sources for aid. If you wish to distribute this text, feel free to do so, but I would appreciate it if you contacted me first.
posted by Randhu @ 11:45 AM   0 comments

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